At Calrec we love an oxymoron (hey, who doesn’t love using an overly recondite and ostentatious word where a simple one will do?) and this Audio Video Game by Sean McBeth of Philadelphia’s Hive76 hackerspace is exactly that.
Posted last month on the frequently inspiring MAKE Magazine website, this is not MarioKart; it’s something else entirely. To quote Sean himself:
A completely audio-based game, the objective is to use sonar to find the hidden submarine and destroy it with depth charges. But be careful! If you are not close enough to hit the submarine, it will get away and you must hunt it down again.
Got an Arduino Mega2560 on the innards side. Got the joystick and arcade buttons from Ada Fruit! Very nice quality, shipped very quickly, and not too expensive to boot. Box was just a little, prefab wooden deal from a craft store somewhere in the middle of nowhere. And the speakers, I think I pried them out of a few alarm clocks
Comments on Philadelphia’s Hive76 hackerspace spoke about its application for the visually impaired, with “Mike” commenting “I teach music at a blind school, this is awesome! Some students still struggle with spatial orientation, but this would be a great cognitive exercise that they’d enjoy doing.”
We just think this is cool. Oh, and in case you were wondering, Cakewalk’s SONAR is 12 years old this year. Almost forgot.
Happy 12th birthday!