Posts Tagged ‘sound_design’

Augmented soundtrack iOS app for BatFans

Renowned feature film composer Hans Zimmer transports us to the heart of Gotham City using an augmented soundtrack iOS app he calls ‘Dark Knight Rises Z+’, which:
“allows users to be part of the film in a way that goes beyond the movie screen. It’s the difference between looking at a photo of a river and [...]

Capturing the sounds of 1865 for ‘Lincoln’

Here, Sound Designer Ben Burtt tells how creating the soundscape for Steven Spielberg’s multi-Oscar-nominated ‘Lincoln’ was quite a challenge. The film is set in 1865, during the 16th. US President’s final months in office, as he copes with the ongoing Civil War and fights his own battles within his cabinet over the abolition of slavery, [...]

Equilogy 3D Sound

I read a statement recently that I found rather befits my work rate regarding DIY around the house – “When I said I would do something, I will do it. I don’t need reminding every six months.” Keeping in line with this work ethic it’s a good job that I don’t work for Equilogy who [...]

The sound of ‘Prometheus’

SoundWorks Collection: The Sound of Prometheus from Michael Coleman on Vimeo.
Director Ridley Scott’s latest science fiction film ‘Prometheus’ has met with mixed reactions from critics and a public that has such fond memories of ‘Alien’.
While aficionados of ‘Alien’ may argue the toss over the relevance of ‘Prometheus’ to the original, it’s hard to deny that [...]

The sound of ‘The Avengers’

Supervising Sound Editor, Sound Designer and Sound Re-recording Mixer Christopher Boyes talks to The Soundsworks Collection about creating the sound for runaway superhero hit ‘The Avengers’.
How much does the film’s sound owe to the other Marvel films? Why does The Hulk roar like that? What went into creating the sound for the mountain-top fight between [...]